Designing Board Games With Perl
When JT Smith ported his web game The Lacuna Expanse to a board game, he used Perl to automate things. Here’s how he did it.
When JT Smith ported his web game The Lacuna Expanse to a board game, he used Perl to automate things. Here’s how he did it.
Perl productivity has suffered this month with JT Smith’s announcement of The Lacuna Expanse, a web-based space empire strategy game. As with most of Smith’s projects, TLE uses Perl extensively. Perl.com recently conducted an email interview to explore the world behind the game world.
This article is the fourth in a series aimed at building a full 3D engine in Perl. The first article started with basic program structure and worked up to displaying a simple depth-buffered scene in an OpenGL window. The…
This article is the third in a series aimed at building a full 3D engine in Perl. The first article started with basic program structure and worked up to displaying a simple depth-buffered scene in an OpenGL window. The…
This article is the second in a series aimed at building a full 3D engine in Perl. The first article, Building a 3D Engine in Perl, covered basic program structure, opening an OpenGL window using SDL, basic projection and…
This article is the first in a series aimed at building a full 3D engine. It could be the underlying technology for a video game, the visualization system for a scientific application, the walkthrough program for an architectural design…
X-Plane is an ultra-realistic flight simulator used by aviation pioneers like Burt Rutan, who uses it in his simulator for SpaceShipOne. The latest revision sports a flight model so accurate that the FAA has decided that your time spent…
Suppose you encounter a (single-player) riddle or a puzzle that you don’t know how to solve. Let’s also suppose that this puzzle involves moving between several states of the board with an enumerable number of moves emerging from one…